//==============================================================================
// Fire Lance_anim.txt
//==============================================================================

import Chinese_Castle_shield_anim.txt
import fire_lance_weapon_anim.txt
import fire_lance_prop_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Castle/Heavy Castle/Champion Castle
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Iron
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_Idlea
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_Idlea
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_Idlea
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Bronze
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_Idlea
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Iron
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_BoredA
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_BoredA
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_BoredA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Bronze
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_BoredA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Iron
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true	
				tag FootstepRight 0.90 true	
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true	
				tag FootstepRight 0.90 true	
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_WalkA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true	
				tag FootstepRight 0.90 true	
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_WalkA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true	
				tag FootstepRight 0.90 true	
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
	}
}


//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_AttackA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_AttackA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
	}
}


//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_DeathA
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_DeathA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_DeathA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
	}
}



//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true	
				tag FootstepRight 0.35 true	
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_flailA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true	
				tag FootstepRight 0.35 true	
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true	
				tag FootstepRight 0.35 true	
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance_flailA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true	
				tag FootstepRight 0.35 true	
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect Backchest Prop hotspot
			}
		}
	}
}
